Feast of the End 3, Dizaks

Time for the new dizaks in Feast of the End 3! I didn’t introduce as many new dizaks, but the ones I did are the strongest and most important ones in the world. Beware of spoilers. Please finish the book first!

Rhino Dizaks. They are like wooly rhinos. Yeah, that’s it. They are the dizaks kept in the basement prison of the Thalliance palace if you forgot. Strong and tough to take down, that’s them.

The Nightmare Knights, these are the strongest dizaks known to the people. I modeled them after the Arthurian Knights. And if the Citacron are modeled after Charlemagne’s Paladins, that’s like the Knights of the Round Table fighting the Paladins. Still, one on one, the nightmare knights are the strongest.

I decided to give them a simple power, just pure strength, because I wanted to emphasize that simplicity can be good. And I wanted to tie the lesson on how to use feastend powers from the first book into the overall story. The knights are the pinnacle of controlling that power.

The backstory for the nightmare knights are that they are feastends taken to a whole new level. In the past war, human soldiers were combined with dizaks. When they had kids, the second generation became too unruly to leave in society, so they were kicked out. The nightmare knights were given their own land and they stayed there for the most part.

Artona is the king of the nightmare knights and the strongest individual around. He is obviously the Arthur of the knights. The female knight I described at the battle is his wife, Guinnahan.

Originally, I wanted Artona to be the one to go to Anmaul, but I decided he was too important to do that. If he injured someone, they would be dead. So I made another knight, Pacaval, to do it. I wanted to show Pacaval still as strong, so he pretty much just marched through Anmaul without anyone being able to stop him. It also served to show how he is single-mindedly hunting the person that he wounded. Then it gave it more impact when he listens to Selaf in the end.

Anmaul, oh boy, Anmaul. I’ve had the idea that Anmaul is a dizak living under the city since the first book. It’s why I introduced the key points. Key’s unlock things, right? Hehe.

Anyway, Anmaul was originally much larger, like the size of the entire city. But then when it got up, it would destroy the entire city, and I didn’t want that, so I limited its size to a few city blocks under the Key Tower, instead. I was also trying to mitigate a creature of that size just collapsing on itself but having it moved really closer to the ground and having a body structure more like a building than something living.

I hope Anmaul was a fitting final stage for the final climax of the book.

The next part may be double spoiler. Anything here might be relevant information for any future book if I continue the series. Stop reading here if you don’t want to know!

Karnis the Million Beast. This is the dizak that is stored in Karnis, the capital of Thalliance. It is the thousands of wolf statues all around the city. Karnis is a replicating dizak. Every week, it splits. During the war, it was only used for a few weeks before the powers in charge decided that it was too dangerous. Soon, Karnis would outnumber the people of the island, so they tunred it into stonr.

Magloda the Cross Island Cannon, or whatever I gave as its title. This one is definitely dead. It is buried inside the pillar in the center of Magloda, capital of Betaia. Magloda looks like a giant snake that’s wider at the head than the tail. Only it can remain vertical. It has the ability to shoot magical shots with a range that reaches from one end of the island to the other. During the ancient war, it was used to attack the sky cities.

That’s it for the dizaks!

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Design Notes, Dizaks 2

This is the second part (out of 2) for the new dizaks introduced in Feast of the End, Wistful Article. This time, it will pretty much consist of all the water dizaks. I had a lot of fun making these. Especially since I wanted to emphasize how much more dangerous they were compared to land-based dizaks, I went a bit more out there in making them powerful, something that the characters would not be expected to handle if they came across them.

I am fascinated by the deep see creatures of the real world. They are just so alien and different from what we’re normally used to seeing. It gave me a lot of fun ideas for sea dizaks. Also, a fear of mine is going into the deep ocean, to the point where it’s still sort of possible to see but everything is dark and murky. Then you catch a sight of something moving, but it’st just a massive shape that’s larger than a house. *shudder*

Anyway, on to the dizaks.

Lockbreaker: This is the giant sea serpents of dizaks. They are fifty feet long, yet they are considered among the smaller ocean dizaks because they frequently go up to the surface. The deeper ocean dizaks are larger, but they don’t rise up to the surface as much.

I named them lockbreakers not after lochs, but locks. Locks are a device for raising and lowering ships as they travel in between areas with different water levels. Lockbreakers have touch heads that can break through rocks, or more importantly, ships. And they won’t shy away from attacking ships either.

Takklel: I designed this with sexual dimorphism in mind. I wanted to to a dizak that was wildly different between male and females. They are actually among the least dangerous ocean dizaks, being nothing more than floating balls filled with gas.

The males hover in the air in a swam. Theyfish downwards into the ocean with a long tentacle. If the target caught is too heavy for just one to lift up, the entire swarm will help lift up the prey.

For females, I made them gigantic with many tentacles instead of just one. The females pop off the males almost like spores. They are also completely stationary and rely on the males to bring back food.

Now I want to say something weird like new females are born by a bunch of males mashing themselves together. Who knows if that’s what actually happens, though.

Slug Dizak, Flying Fish Dizak and Water Snake Dizak: Two minor dizaks that I mentioned. Slug dizaks are pretty much invisible underwater, so you never know when one is sneaking up on you. On land, they are much less dangerous.

The flying fish dizak has a powerful horn that can pierce through prey. They are also extremely powerful swimmers and have been known to hunt flying dizaks by jumping out from the ocean.

The Water snake dizak has three tails with spines running along its entire body. Its mouth opens both vertically and horizontally, splitting into for mandibles. After attaching on to a target, they are almost impossible to get off. Even cutting off their body won’t cause the head to let go. A bodiless head will eventually grow a new body.

Scowling Howler: These creatures look like giant faces. The females are malshapen and terrifying while the males actually look like pretty women. Therefore, the scowling howlers in the book were all female. They don’t swim around. Instead, they live against rocks or on the ocean floor and use their hair tentacles to move around.

They have the ability to produce sonic waves that would propagate through water and stun any dizak around that hears it. The waves are actually less effective when traveling through air, but it will still cause hallucinations and headaches.

Stroth: This is the only land-classified dizak out of the bunch (even though Takklels might be considered air dizaks and scowling howler land dizaks). A snake-like dizak with a powerful venom. Instead of being poisonous, the venom is soothing and makes prey docile. Then, the stroth can take their in eating.

If the venom is used on people, they become susceptible to being influenced, the most common of which is telling the truth.

And there you have it, the remainder of the dizaks introduced in book 2!

Design Notes, More Dizaks

Welcome to the notes on new dizak designs! There’s really only two major dizaks introduced. The others were more part of the world. Expect some spoilers in here.

I will give some general notes on dizaks, though. The primarily gather around the Sorcnon area and the oceans around Sorcnon. The aquatic dizaks are considered much more dangerous than the ones on land, mainly due to how much harder they are to deal with. No one sails the waters around Sorcnon due to that reason. The walls around Sorta are all to prevent and aquatic dizaks from coming onto the land.

There are flying dizaks, but those are among the rarity. The flying dizaks reproduce slowly, so their population is kept stable if nothing is killing them. But other dizaks or people are killing the flyers, so they are slowly becoming extinct.

So, how about some of the new dizaks? The main one is the coeryp, of course. I think I posted about them before. But my idea for them was some kind of fungus, polyp thing. I wanted to do something far different from any dizak introduced before. They are still considered animals, though.

I got the idea from reading about the largest lifeform in the world. It was a mushroom or some kind of plant that covered an entire rainforest floor. So I thought what if something like that was actively living and attacking things? Sounds like the start of some zombie film? Yeah, probably. The coeryps will never progress enough to cause a zombie apocalypse. Hopefully.

I did enjoy doing all the zombie bodies and dizaks, though. They were fun to do.

There were some other dizaks I mentioned but didn’t talk about much. These are mainly the ones that Selaf guessed as Ooria’s feastend powers.

Gollon: a round blob-like thing. It is pretty much insentient and runs on instinct. It is also nearly impossible to kill. They will chase prey until the prey is too tired and then envelop the prey whole.

Shallusk: Hmm, I picture a mollusk like thing for this one. It’s not too large, probably about the size of a cat or so.

Ravaguar: They are hunters of forests. A lithe and agile predator. Their regenerative powers allows them to win most one on one encounters.

Gerustar: This was possibly a starfish-like creature? I kind of forget, heh.

Mirgol: This one, I am completely blanking on what I originally intended for the design. Oh well.

Bonethile: This is the dizak that Ooria has. They look like crocodiles but with an exoskeleton armor in addition to an internal skeleton. They are about as large as a crocodile, too, so quite vicious.

Their regenerative abilities are actually a secondary power to their primary means of attack. Through special muscles, they break and then jut out their own internal bones as spikes. A magical poison runs through the bones, making them dangerous even it the target is just scratched. The regenerative powers allow them to do so repeatedly without worry about their own health.

And that’s it for the dizaks for now. Expect the rest at a later post!

I do plan on introducing at least one named dizak per book. The first one of Bloodnose, the ampwolf. Then there was Death Admiral, the coeryp fleet. What could come for the third book? Oh ho. You’ll just have to wait.

Design notes – Dizaks 4

This post will contain spoilers. Don’t read unless you are okay with that, or better yet, finished Feast of the End, Lightning Heart.

This is will cover random design notes the rest of the dizaks I’ve talked about in the first book of Feast of the End. This also includes the character of Runi! But that comes later.

First up, Qoatls. These are the white snakes in Serpestaine Mountain that live in the ravines. They are an external magic type, and their magic allows them to produce a white mist. The Qoatls can move in such a way that they appear invisible to their prey while in the mist. It only works from that angle, though. When viewed from different locations, they can be seen a bit easier. The abilities aren’t quite as useful for Feastends who can’t move in that special way.

Serpestaine, what Serpestaine Mountain was named after. They make that place their home, but as they don’t show up in the story itself, I don’t have much notes on them. Consider them apex hunters, similar to Ampwolves in power.

Ampwolf, when I first made them, I didn’t have them directly facing the main characters. They were merely showing off just how strong and terrifying the upper levels of dizaks could be. Of course, I quickly changed my mind. Just showing off their light beams wasn’t going to be fun at all. Their names are a combination of Amplify and wolf. Woo portmanteaus.

I made them to show that was strong as magic, military and feastends are, the higher level of dizaks are still far more powerful. I also wanted to show how wild dizaks could become notorious and get names.

Ampwolves are an external magic type, though they are tough enough to beat most internal magic dizaks in physical combat. They can fire super-heated beams of light from their mouths.

The way I wanted them to look is a bit science-fiction, actually. That’s why they have plates over their bodies and a visor-like eyes. The visor-likeness helps prevent them from getting blinded.

Sisart, they were meant to evoke a creepy kind of cute, being pretty small with a fur-covered body, large; pointed ears and wide eyes. I don’t know the name of the real animal they were based on, but it appeared in the Madagascar movies. Mouse lemurs! That was it.

Sisarts are an external magic type. They are one of the dizaks in which the ability becomes more powerful when used by a feastend. Dizaks don’t communicate well with each other, so sisarts can only do simple lulluby-like effects. It’s enough to allow them to slash the throat of a much larger target.

When used by a feastend, they can turn the hypnosis voice into a commanding voice as long as the target understands the language. There are many ways to use it. Loud, sudden commands can catch a person off guard, but they must be simple. Quiet whispers can embed unconscious movements in a person, though if they realize it, they can easily resist.

The name of the sisart, well, it comes from something silly. It is a combination of the words sister and articulation, as in the little sister that begs you for stuff and you do it to keept her from annoying you.

Strikhart, the main dizak of the story. They were the third or so dizak I thought of, after lukrolds and angkrabs. If you remember that I originally wanted the main character’s name to be Furfur, you might be able to guess how I came upon their appearance (scale-covered deers). As for the scales, I don’t know why, but looking at the cover art, it works so well.

They are an external magic type with lightning magic. They can also transfer emotions through their lightning abilities. The name strikhart comes from lightning strike and the other word for deer, hart. And that is how I came up with the title of the first book. Lightning Heart. Overall, they are considered among the more powerful dizaks.

Now, as for Runi, he was a challenging character to make. Well, first off, I saw a sketch on Key and Peele that says even saying spoiler warning already puts people on alert for something “whoa” happening. But here we go, spoilers.

He was really tough to do because I knew I was killing him off. Originally, he wasn’t going with Selaf when she went to kill Macerich, but then I realized that gave him too little time with the readers. I wanted to show off his personality traits more and give the readers more time to know him. I was really worried how late I was introducing him in the first book that I even considered letting him live into the second book. It just wouldn’t work as well that way, though.

Runi is basically easy-going until a fight breaks out, then he’s all for it. I hoped I gave readers enough to his likeable nature. It’s one weakness of mine when writing, if I know I’m killing off a character, I tend not to develop them as much because it makes me sad to know they’re going away. And if I develop them too much, I find it hard to kill them off.

I tried to put in a lot of Selaf and Runi moments. He is probably the most important character to Selaf in this book. I’m sad he’s gone, but he had to go.

Skarni is Sophy’s dizak pet before she became a feastend. Well, I do plan to expound a bit on what happened between them in book two.

Whew, that’s about it for notes on Feast of the End, Lightning Heart. If you there are any other questions, I’ll see if I can answer them in the blog, or maybe they’ll be answered in future installments.

How about a sneak peak at a dizak that appears in book two?

Coeryp, they are probably the strangest one I’ve made, and one I really wanted to do. Rather than one animal, they are a colony of fungal-like creatures that reproduce through spores. Be careful around them as breathing them in would be really bad.

Design Notes – Dizaks 3

Hah, quick random thing I just discovered: asyndeton. Apparently, it means leaving out the conjunctions, as Milleta does in her speech. It’s a real thing! Okay, on to the dizaks now.

Nionite: I really don’t have anything more for this than just a name. It’s weaker than the lukrolds, therefore, the lukrold blood overpowers it and renders it useless.

Loberi: A dizak with flame powers. I also don’t have much more other than a name for this.

Lepuear: An external magic type dizak. It is considered difficult and dangerous to catch. Not many people know what a lepuear really looks like. They have the appearance of giant rabbits, mad with anger. They constantly froth at the mouth, and their eyes bulge out with a maddening red. They mostly have flesh with only a few spots of fur. Sharp teeth line their great maws.

But most people don’t see that. Lepuears can cast illusions, usually turning themselves invisible while luring prey to a weaker-looking dizak. They live in forest areas and spend large parts of their day still, waiting as a bush or a fallen log.

There wasn’t any huge reason why I chose to have Selaf originally ingest lepuear blood. A scene was originally planned where she confronted a lepuear in Forehearth Forest, but I cut it out because I wanted her first dangerous dizak encounter to be with the shadow fiend.

Banefly: A dizak that can phase through objects. They look like giant flies with a giant flexible horn.

Shadow Fiend: Shadow fiends are an external type dizak. Their magic allows them to take control of a things shadow and then control that persons actions. Being shadows, they are hard to hit, but they are forced away from light.

Typically, they sneak up on stronger dizaks and use those to hunt for prey. If needed, the shadow fiend will just bend itself in a posture that the target it’s possessing can’t, usually breaking the target’s neck or back. They only tend to do this after finishing with the hunt.

Shadow Fiends are not native to forests. They prefer to live in arid expansions, placed without much plant-life but a lot of rocks and cliffs.

That’s it for today! Next time, I want to write about something that has to do with the story, but not really. Find out what it is!