Milly 6, Balab Characters

The next part in the my notes on Milly 6, Rona and the Gathering Games. Remember, there will be spoilers, so read the book first!

This time, it’s about the characters in Balab. It was a bit strange since this was the only case where I made the race well before I completely thought of the province. I introduced the first rikir in book 1. I had the idea for Sio Ois to be a sly business type, but then I extended that to more of the people.

There was no real reason for their body shape, though I gave them wall-climbing abilities to explain the long limbs. It’s just no longer polite for them to do so, and looking polite is important for most srikirs. Yes, I even made the plural form of their name a palindrome. As for their style of clothes, I imagine it being like early 1900’s London style wear. It was inspired by the Sherlock Holmes movies, really.

For Sio Ois, he was more Milly’s guide through the book. He didn’t show up as much since the main character was Rona, though I liked the story with him fighting for a higher position. He used the rainbow star Milly got for him in the first book to rise up, and he wants to go higher.

Lede Edel is Rona’s guide as well as the main guide for Balab through the book. I didn’t actually have the idea to make her the granddaughter of the park owner until it just came up. It all sort of fit together after that, I just needed a reason she didn’t say anything about it earlier. Originally, I wanted her to have some darker moments of forcing Rona into the game, but it just didn’t come up that way. I think it was fine to make her a full friend rather than a boss type character.

Gise Esig. Not much to say about him. He’s just the butler.

Moiriom is an old rikir that has accumulated a lot of magical items throughout his years of playing games. He’s the real power behind the gathering game, and he shows it by changing the rules as he wants. I sort of used him to patch up any sort of consequences that might stop the game from the main characters’ actions. He also has convenient items to entice both Rona and Milly to play.

For Milly, the promised prize was a way to get a message home. Though doing that was mainly telling Milly about Rona traveling between worlds.

Geltleg is the bad guy of the games. He’s the one that wants to win too badly who will do anything it takes. I didn’t originally have a bad guy set up, but I figured the story needed one since I didn’t have a full conflict set up between Milly and Rona. He is, perhaps, the first real jerk in the story that is willing to hurt people to get what he wants.

Orit Tiro is a character I wanted to use to show some other sides of the srikirs. He’s not a business type and he doesn’t want to be. There are lots of srikirs like him, but they mostly don’t show up in the story, so I wanted him to give a different perspective on the amusement parks. He is Lede Edel’s father.

Those are the major characters within the story. Next time, more on the Gathering Game itself. Yes!

Milly, Characters of Jathy

This time, it’s about some of the characters we meet in Jathy. First up, the talka. Tonzi is the talka guide, taking Milly on his half of the quest. When I decided to have two guides, it seems to make sense to have two separate pieces to find and to have one of them be the guide to each.

Tonzi is the one that took Milly to the valley where they must find convince the local tribe to help them. He’s a friendly guy, moreso than some of his is fellow tribesmates.

The chief of the Shimmer Moon Tribe is Raerdu. I don’t have too much notes on him.

For the people of the valley, the Sand Keeper tribe, I wanted do show something different from the rest of the talka tribes. While the Sand Keeper tribe is generally suspicious of outsiders, they do try to be welcoming, especially to those that show good intentions.

On the kaafu side, the guide is Karik. So, when I decided to make two separate quests, I also decided to split up the guides. It just made things easier and to not have too many characters, especially since the guides were going to be arguing a lot if they were together.

Karik is friendly and helpful. He’s a bit more laid back out of the two.

The other major kaafu character is Jakwindo. I wanted to show another side of the kaafu, so he is an inventor. I also wanted to show that just because a race can fly naturally, they would still want machines to help them fly. He would be the steampunk inventor type of character. A haughty fellow that wants to show off his creations.

The last character I wanted to talk about is Ashar, the high priestess of the city. Now, this will be spoilers for people that haven’t read the book, so please go read it!

Anyway, when I had two separate races, of course you are going to wonder if they can crossbreed, and Ashar is the answer. While Ashar is special and the leader of a city, I wanted to show a lot of her insecurities as well. It’s not easy being the leader, especially if people only put you there because you’re special.

By using her separated aspects, I could show how she was feeling, the things she would hide when she had full control of her emotions. There is a lot of hurt and anger underneath her calm exterior.

At the end of the story, Ashar gets some support, so I hope she becomes a good leader for the first city with both talka and kaafu.

Milly, People of Jathy

For a while, I decided that I wanted there to be two dominant races in Jathy. I tried to base them off common desert animals. One is a race of cat-people. The other is a race of bird people, more like falcons. While they weren’t originally going to be small, I think I like the direction with that. They are the small races of Bentas, being around children’s height. Still, both of them are quite strong.

The cat-people are the Talka. They live as nomadic tribes and are usually active at night. Everything they own is easy to pack up, pick up and move. They travel across the desert looking for supplies and water, though most of the tribes have certain routes they always follow. They even have animal pens to keep livestock.

Each tribe is like a small village that consists of a few families. There are around thirty to fifty people for each tribe.

Most of the tribe names are related to the skies above, but there is one tribe that isn’t nomadic, the Sand Keeper tribe. They live in a valley, and the valley gives them everything they need. They are the only tribe that is good at farming.

The other two named tribes are the Shimmer Moon Tribe and the Slippery Star Tribe.

The other major race in Jathy are the Kaafu, the bird-people. They are active during the day. They have great wingspans, especially when compared to their height. Each wing is around as tall as they are, maybe more. They mostly fly, but when on land, they prefer to hop around on sharp talons.

The kaafu live on top of mesas. They build small outposts with a lot of wooden towers. There are lots of places for them to perch, though it’s not that comfortable for anyone else. There are also swings that they use for fun.

The kaafu are mostly active during the day. They soar through the skies to hunt, but they also practice some farming. It’s not easy to farm in rock on top of the mesas, so they have certain spots on the ground nearby where they farm. It’s not a problem to them going up and down.

The kaafu mainly wear loose robes. They are firm enough not to snag on their wings or talons, but give good airflow and can block the sun.

Both the talka and kaafu enjoy wearing jewelry, though the talka use more bone and stones while the kaafu will use metal on occasion.

Next time, I’ll talk about the individual characters a bit more.

Milly, Characters

Eastown, Cornwilla’s home village. She is well-known there and not liked that much. For all she tries to make things better with her inventions, things usually turn out worse. Arton is the mayer, and far too old to be dealing with Cornwilla’s stuff.

I don’t know if I revealed this in the story, or maybe I just changed my mind afterwards, but Cornwilla is also adopted. I think I might have her as not knowing she was adopted. She was just left in the village one day and the mayor took her in. I think that Cornwilla does have some notion that she’s adopted just because there’s no mother figure.

No, Tenna is not a mother figure. Tenna is just the secretary. She might care for Cornwilla, but it’s not in a familial way. In a sense, Cornwilla sort of has been raised by a village with no one setting clear boundaries for her.

Looking back over my notes, I didn’t have that many characters from murt. There were only two momoth characters that really interacted with Cornwilla. The first is the province guide Reting.

Reting is a cheerful guy that plays a flute. I wanted someone upbeat and who doesn’t let a bad situation get the best of him.

He is sort of abused by Cornwilla, but they do become friends over the course of the story. Reting also counts as the guide for Murt. He’s like the previous guides. Later on, we see that Milly has no guide, or rather, Milly was sort of invited and given a way to go.

The other character is Kowee. She’s the reason everything is happening. Her rank is a Top-Level Preceptor. As you can imagine, there would be lower ranked preceptors. But basically, she’s among the smartest people in Murt, at least when it comes to magic and research.

Still, thought Kowee might have caused a problem, she’s somewhat reasonable about it. And being a reasonable person, she would have stopped it. That’s why I made a new problem in the last part for a final action scene. It also made Cornwilla the clear hero of the story this time.

There were a few other momoth characters such as the shrine caretakers. I enjoyed writing them, actually.

That’s all for characters. Next time, I’ll talk about the animals of Murt!

Feast of the End 3, Characters 6

This is likely the final character design notes post, at least for a while. If I find that I have forgotten someone, I will make a new one! This one will be all about the various minor characters that appear in the story. Be wary of spoilers.

Gates. Ah, Gates. I’ll bet you thought he wasn’t going to get any major role again. When I set the scene in the first book of him explaining the best way to use a dizak’s power, I didn’t have any further plans for it. But in this book, I do. And how could I not have him explain it again?

Now that Selaf is much more open to people, Gates is one of the people she likes. He also cares for her. I was never intending on killing him. He’s too nice of a guy for that. I am just glad I managed to work him back into the story.

Dess Mióne. You know, she is among my favorite characters in the book. Though I sort of designed her without regards to the rest of the world. That’s sort of why she has a unique look. I made up the Lumians afterwards to explain her strange haircolor.

Maybe it’s surprising, but she and Selaf have a decent relationship. Dess Mióne likes Selaf and will, when no other conflicts arise, help Selaf over not helping. I also never intended on killing her. The book doesn’t have that kind of karma.

Oh, I forgot if I mentioned it, and this is back in the first book, but slave number one is Dess Mióne’s personal slave that spies on the others.

Radils Siltern. I still don’t have a full use for him, but as he was around, I had to address him somehow. Seeing as how most powerful people in Sorcnon are self-serving and conniving, I decided to have him betray Miletta at the drop of a hat. He will not fight for her one bit.

He’s still around, somewhere.

Gilliam. He… is not in this book. Though he did go off to fight in the war and came back safely.

Lord Thannior Tarea. Miletta’s father. He did not have much of  buildup previous to his appearance, though I suppose the lack of any information about him could point to Miletta’s feelings. I originally thought he should be nicer, but then I wanted Miletta’s childhood not to be that peachy. That’s why I made him harsh and stern. He loves his daughter but is horrible at showing it.

At the end of the story, he is still around, though he rarely leaves his home anymore.

Prinery. Quick note, this character has the favorite name out of any character I made for Feast of the End. She was also a late addition. Before, I sort of wanted Miletta’s father to be addled and remorseful over how he left things with his daughter. He would be the one telling Selaf about Miletta. When his personality changed, I needed someone else to fill that role. Thus came Prinery.

Mür Alline. Since I was always planning on having Sirts die, I figured why not have a possible replacement. That’s why I gave her a decently large role, just to give a sense of her personality and wits. I still wanted to show how harsh she is, hence I wrote the part where Tähti and Mina are asking for her help.

Davin Redkiln. He originally didn’t even have a name until I figured it was too awkward to continue writing that way. He is certainly the much less important of the two lawyers. Oh well.

The generals. The five elite squad commanders as well as the generals of the army. They are:

Anselm Dalkur, commander of the Elite Center Guards. He is not a feastend. I haven’t even decided if I want him to have dizak blood. I sort of think that makes him more of a monster compared to everyone else. There he is, a normal person, going up against people with magic tools. I think I sort of pulled the same thing with him as I did Tähti’s father, show him to be callous towards his children but have him be really affected in the end.

Oh, he did give birth to another son later on that can hopefully continue the Dalkuran line.

Lynn Rapsard, commander of the Elite Assault Force. Out of all the secondary characters, I think he/she had to die. Yes, he/she is dead. He/she is a character that has helped the main character over the previous two books, and thus, is someone decently important.

I still have no idea what I was trying with making him/her gender indeterminate.

Renault Gabre, commander of the Elite Wall Defenders. I mentioned him in the first book but only decided on what he was like this book. I decided for the laid-back kind of guy. I wished I could have detailed the sniper battle during the climax more, but that then I would have to do the fights of the other Citacron, too. Still, I really like the idea that both him and Drael (the Citacron sniper) ducking and weaving in between cover while trying to spot each other.

Baltic Noran, commander of the Elite Investigation Unit. I also mentioned him in the first book. He leads the spies, basically. I gave him a more serious personality. Because he could not warn Sorcnon about Thalliance’s plans early enough, he too took many risks and got killed during the war.

Seraphina Ash, commander of the Elite Dizak Hunters. She was the only one not mentioned in the first book, I think. But she was given special mention in the second book. That continued into the third book to give her a greater role. I wanted someone different from the other cocky and confident commanders, so I made her more shy. Still, she knows how to give a speech when it counts.

Her feastend power allows her to create a large dome of darkness that only she can see through. The other Ashans are equipped with special goggles that allow them to see.

As far as fighting prowess goes, she’s probably tied with Commander Rapsard.

Betaia. They are also not in this book, though I do want to mention what they were doing during the war. When troops started to mobilize, Betaia lined their borders with airships and cannons. They did not join in the fighting, but their presence was a sufficient deterrent in keeping Thalliance forces away from the northern pars of Sorcnon.

That is it for the minor characters. Whew. If I forgot someone, I’ll make a new post later.

Feast of the End 4, Character 5

Welcome to the high-level officials of Sorcnon! This should be the second to last set of character notes. Next time, it will be about other minor characters. And after that, the new dizaks of the book! Spoilers will follow, beware!

The Council, there are six of them and they make decisions by discussion and putting them to a vote. Though they don’t always have to attend, so sometimes there are 5 or less members. Any ties are handled by the Anthelia Maiden.

The council members are Council Member Timodan. He does not have a first name. Only Council Member Sirts has a first name. Timodan was the first council member I made, so I sort of like him better than the others. He is a happy and jovial fellow.

Council Member Allanta is the calm one. He is just sort of there.

Council Member Illias is the oldest of the council members. He also used to be in the military and knows how to fight using his feastend powers. His dizak is a slish, by the way. He wears a monocle because his other eye has been lost to disease. It looks pretty nasty.

Council Member Rays is the youngest of the council members. He is ambitious and wants to show that he can be taken seriously.

Council Member Havel is the only female of the council. She is the most outspoken out of all of them and is used to getting her way. She probably has the second-most or most characterization out of the group.

Lastly, Council Member Orach Sirts, the only one to have a full name. After I noticed that he did not appear in the first book, I whipped up the conflict between him and Miletta. I really liked how that turned out. Overall, I wanted to leave it ambiguous whether he is or is not guilty of killing Miletta’s mother. You can decide that for yourself. Though I will say he has been a trustworthy head of the justice department.

The Anthelia Maiden, otherwise known as Anelly Dalkur. I liked the An- suffix naming scheme for the family, though of course her mother is not named as such. Her mother is still alive, just not all that important.

I don’t think she really changed much over the story. Selaf just got to know her better. The only part where she really throws her authority around is when it concerns her older brother. And though I really liked her character, I sort of had to show just how dangerous King Eaglus and his Citacron are. She has the credibility to be threatening. The Council do not.

Her death scene was the subject was much rewriting. Each time, I made everyone struggle more, both her and the Citacron. It was hard, but I felt it came out really well with the remaining Citacron all needing their skills in order to win. And that was after she wasted most of her power on stopping Anmaul. If she was at full power, the result might be different.

Thus far she has ice powers, moving things with her mind powers (that includes herself) and invisibility powers.

Last for this post is An. This is his book to shine. Despite how he acts, he actually knows whats going on, and he only wants what’s best for everyone. That is why he decides Anmaul is better off gone rather than being used as a tool of war, even by Sorcnon. In the original version I had An dying at the end. I’ll explain the major differences between this ending and the original one later.

An was created for the sole purpose of the ending scene. He would be Selaf’s final guide into choosing to be the person she is. I needed to add in some scenes of Selaf and An bonding, which I think was pretty out of place most of the time but was necessary. I actually added in a few more scenes than before just to get more of an interaction going between An, Selaf and Anelly.

An actually has a lot of dizak powers, more than Anelly. He just doesn’t use them that much. The regenerative one is automatic, though. I do hope people don’t think I was trying to portray any serious mental issues with him. I did not do enough research on that. Whatever An has, it is purely fictional.

That’s all for this post. Bye.

Feast of the End 3, Character Notes 4

Welcome to the fourth installment of character notes! The next part will be about high-level Sorcnon officials.

Anyway, the characters I’ll be looking at this time are King Arveil Eaglus, Advisor Hilvan Aruum and the Citacron. There will be spoilers.

First up is Hilvan Aruum. I really wanted to make him more of a presence within the story, but I found it hard to tie into Selaf’s tale. He would have been the main antagonist of Book 2 if book two followed Hallas.

As it was, I tried to give him presence by having him be the one to give a speech in Thalliance and by having Hallas point to him as the main cause of the war. I wanted to give a bit of hope that the King might be more reasonable. Overall, I’m a bit sad that he wasn’t built up enough.

Now then, for the main antagonist of the book, King Arveil Eaglus. *crowd cheering noises*

From all I’ve revealed about Thalliance, how they are steeped in tradition, I wanted the King Eaglus to be the most traditional of them all. He believes in the old alliance about how all three nations were one Kingdom. To him, the war is more of a civil war rather than an invasion. He believes he is strengthening the entire kingdom, and he may or may not be right overall. It’s not like there is something beyond Aarhsolm that might invade or something.

Now why did I decide to have him survive? Probably due to not coming up with a situation where having him dead wouldn’t turn the entire island into a warzone. Keep in mind that he is a King with the popular support of the people. The people of Thalliance support uniting all the nations.

And I wanted to show that King Eaglus was smart and had self-control. He’s not about to needlessly throw away his powers. I had him say to know when to give up, and I had him live up to those words. Besides, he could still have some interesting things to do in the future if I want to continue the story of Feast of the End.

Now for the Citacron. I wanted their name to evoke Citadel Knights, like how Templars are Temple Knights and Paladins are Palace Knights. Those definitions may or may not have been made up by me, but that’s the reason for the Citacron. The original group name went through several revisions before I finally set upon the current name. I can’t even remember all of them.

I wanted the Citacron to be an entity rather than individuals, which was why I never referred to them by name even though I did give all of them names. I did base most of their looks on Dark Souls armors. Here is the list of them.

Sharius, one of the knights that accompanies King Eaglus into Anmaul. He is the one that is also a wizard. His sword acts as his staff.

Imers, the other knight that goes into Anmaul. He is the one with the axe and shield.

Horia is the knight with the penants on his back. He is a bit of a preacher and gives inspirational speeches.

Resil is the lone female of the Citacron. I did have a history in which there is always eight members of the Citacron and one of them is always female due to a warrior maid that saved the King many years ago.

Oracon, the tall knight that faced the Anthelia Maiden. I decided to make him the silent type.

Gion is the wild one of the bunch. Out of all the knights, he is the one that likes to fight the most. I have not decided if he is dead or not.

Drael is the one with the sniper and the only one of the Citacron that uses modern weaponry. I wanted guns to remain the most dangerous weapon even in the face of magic and monsters so I made him a hidden sniper type. He may or may not still be alive.

That’s all for the Citacron! I had a lot of fun making up eight of them. See you next time.

Feast of the End 3, Character Notes 2

Welcome to part two on my design notes for characters. This post will cover the returning characters of Hallas, Mina, Cal and the new character of Professor Ophrin Cilleth. There will be spoilers, so please go and read the book before these!

Hallas, the actual hero of the story. I’ve mentioned it before, but he’s the one that’s actually trying to do good in the world. For a more standard tale, he would certainly also be the main character.

For the third book, I’ve shifted him into the sort of teaching role for Selaf. He’s the Miletta replacement in that way. Overall, though, most of what’s happening with him is just implied through conversation. Like, Captain Keva, Hallas’s old commanding officer, would be a large character in his plot. Since everything was focused on Selaf, though, Captain Keva gets a one line mention.

I’m not sure if I wanted to do a dual storyline. I mean, the books are long enough as it is. Also I haven’t put that much thought into what Hallas is doing when he’s not around Selaf, just general timeline stuff to make sure things match up. Like in the first book, he spent quite a lot of time just traveling around with the Shining Sun Order in their quest to obtain the ring. For the second book, he goes up againt Hilvan Aruum.

I wonder if Hilvan Aruum would have been a much stronger antagonist if I had gone into more with Hallas facing off against him? That way, the events of Thalliance in book 3 would be even more important. Well, I wasn’t ready to do a dual storyline. But you can fill in the blanks as you like!

As for the ending having Hallas go into the Sorcnon military, that was a departure from my original ending. I’ll talk about the ending in the book and my original ideas in a later post.

Mina or Wilhelmina was actually Selaf’s first friend. Mina still cares about Selaf a lot. I did want to explore how she would interact with Tähti, though, as well as more about her and Cal’s interactions. I wanted to show how a year of fighting the Shining Sun Order made her tougher than the days at Scar Hound while still retaining her kind and caring nature.

In a way, I think she is a lot like Tähti. Mina and Tähti are pretty much the support systems for Hallas and Selaf respectively. I did want to have some differences between them. Overall, Mina is still the nicer and more moral of the two. She is also more open to everyone while Tähti is restricted mainly to Selaf.

It was fun writing with Mina and Selaf again. Even though they only knew each other for less than a month, I wanted to show that they did bond during that time at Scarhound.

As for Cal, I’m not sure if I wrote this already, but he was sort of thrown into the first book. He was originally just some kid that Selaf caught to show how little she cared about others. But as he’s in Scar Hound and Hallas was breaking out, I thought that he definitely should go with them.

Cal starts out supporting the Shining Sun Order but pretty much turns on them once he finds out they are against Sorcnon. What was he doing during the second book? Just up to usual tricks, only much more careful about getting caught.

For the third book, though, I had to think up something for him to do besides his early scene. Even the tagalong kid does something. That’s why I added the scene in the Palace dungeons with him saving the day. Overall, though, I think he adds the point of view of a normal person.

As for the one new character of Ophrin Cilleth, if Hallas had a plot in the second book that would have been when Professor Cilleth is introduced. Basically, Hallas helped him with something, and now he returns the favor. What exactly the situation was, I did not think about. So feel free to make up your own ideas!

Though I only created him to add a sense of realism to the world. I wanted to introduce old history to the story, and language changes over time. So I needed a professor to both translate old language into current language as well as have a good reason for one long exposition piece. Therefore, I needed a historical linguist professor and made the character to match that.

So yeah, Professor Cilleth is purely there for plot convenience. Oh well. Next time I will talk about the Shining Sun Order! Stay tuned.

Feast of the End 3, Character Retrospective

Welcome to the first in a series of design notes about Feast of the End 3: Ancient Mandate. This post will be about Selaf, Tähti, Ooria and Miletta and how their characters changed in the third book. There will be spoilers here, so please go finish the book first!

Now, on to the characters and their finished developments.

Selaf, or should I call her by her real name, Hoku Stairlight? Yes, her last name is supposed to be Stairlight, not Starlight. Imagine if you are standing at the top of the stairs, and a light is above you. The base of the stairs are completely in darkness, however. That is the kind of thing I wanted to evoke with the name, Stairlight.

The first two books were really about Selaf growing as a person. This one is about her accepting that she has a home. Well, she’s accepted it already, and now she’s willing to do things to protect it. I tried to keep her tendencies to just get rid of problems in the simplest way there while also showing that it doesn’t always work.

As for still referring to her by Selaf even though we knew her real name, I’m trying to show that she has more of a connection to being a slave and Sorcnon than her original home. Is it actually mentally healthy for her to do that? I don’t really know.

What I did want to keep was her not being the “hero”. She’s doing things for one reason only, and that is to stop having people bother her. So really, she’s selfish but her end goals don’t hurt anyone.

Tähti, she has a much more subtle change. I think that’s mostly due to me focusing on Selaf’s story that much more. She’s really more of the initiator for change, but she’s grown from someone that goes along with whatever Miletta wanted to and was alright with doing bad things. Now, she will stand up for and fight for what she believes is right.

However, there are still hints that the upbringing in Sorcnon has affected her morality, and that’s something I tried to show. The largest instance is her view on slaves. She, like the rest of the people, don’t care about them. She would never do something to help them. The most she would do is not treat them badly.

I did want to show her a bit more capable of doing things on her own, but still not be the tru fighter type. It’s just not in her nature to do so.

Ooria does pretty much remain the same, I think. I mean, she’s already an adult and before Selaf, lived a pretty normal life. She had normal problems, like paying the bills and stuff. Pretty much Ooria had all of her development into the person she was before meeting Selaf.

I will reveal some things that I did not explicitly spell out in the book, though. First, the way she got her feastend powers was tricking the feastend. Both her and the bonethile that was her dizak was kept locked up in cages and by Shalti and abused. Of course, back then it was more normal BDSM stuff for Ooria and Shalti. But that built up the bonethile’s hatred of him that when the bonethile died, it gave Ooria his power just for the sake of revenge.

Next, Ooria will not be getting together with another guy any time soon. For one, she is still hurting over Shalti. For another, finding someone else with that particular set of interests is not easy. She is happy traveling around performing. The play she is in requires the death of her character, and people say the stabbing part is the most realistic scene they have ever seen.

Now, it is finally time for Miletta Tarea. Hoo, she went through a large change from my original thoughts. Super large spoilers ahead.

In my first idea, she was not the main obstacle at the end. She was supposed to become one of the Council Members instead. But, I think that not all character development will move them into a positive direction. The other reason I made her the antagonist is because the other bad guy had very little personal connection to the main character.

While I think that’s fine, I don’t know if it makes things as intense at the end. Also, the main bad guy hasn’t even really done anything at all before that point. So I wanted an antagonist that would be meaningful for Selaf to face. Miletta became the perfect character to fulfill that role.

Also, her conflict with Council Member Sirts has been planned since the end of the first book. I actually rewrote a bit of the first book to call attention to how Sirts won’t attend meetings with her.

Whew. This came out long. Next time, I’ll talk about Hallas, Mina, Cal and Cilleth (Ophrin)!

Milly, Wizard Province Characters

Welcome to my design notes on the characters in the Wizard Province of Aretto! Of course, this is for my story, Milly.

To start with, I will talk about Carl Ross, the previous child that got drawn into the world of Benaville. For some reason, I want all people from the regular world to have two first names as names. I don’t know if he will be a huge part of the story. He’ll mostly just be around to give advice from time to time, I suppose, and Milly will use his notes to help her out. Carl is still pretty bitter about never getting home, but maybe he’ll soften up in later books. I haven’t really decided much with his character.

Soarwidhe was a fun character to make. I wanted to do my own take on dragon etiquettes and stuff. They aren’t overly stuffy or formal in my story. Also, his name is officially pronounced Soar-wee. My logic for that is from the word banshee, which is spelled bean-sidhe in Gaelic. I don’t know if that sidhe will keep the same pronounciation if given to widhe, but that’s what I am going with. I enjoyed making him a bit of a shy guy. He’s not one of those all roar and breathe fire dragons.

After the second book, Soarwidhe is going to ferry around Milly for free! Though it still won’t be that easy getting around since that would take the adventure away. I’ll try to use him sparingly. Also, I will introduce the dragon islands floating in the clouds above Benavill some book. Not sure how, yet, but I will.

Sio Ois is from the from the Province of Balab. Their race likes symmetry, though not palindromes since that would be hard to make up sentences for. I’ll talk more about their culture later once I write the book introducing them. Sio will be an ally in the future. Thanks to Milly getting him the Rainbow Star, he gets to a much better situation and moves back to Balab.

Nikus is the current leader of Aretto. He still doesn’t have absolute power, but most people will listen to him. He is the adventuring buddy of Carl Ross back in the day. I don’t know how much I will play on what happened in the past and how they tie in with the present. For now, he’s mostly a convenient way for Milly to get people to believe her.

Ina filled the Nikus role back when Nikus was with Carl Ross. If that made any sense. She probably will be the one that wants to follow the rules, since Nikus is more willing to help out Milly with more resources.

Cornwilla, yes, that annoying girl from Eastown. This will be some spoilers for the third book, but she will not only be a major character, but I want her to be the point of view character. And she will be working against Milly initially due to the feeling of being cheated out of her victory in the talent competition. For now, she is the only other character that I plan to have a point-of-view book, and only for that one book. Not sure why, but I think it will be fun. I’ll try to describe things differently when compared to Milly.

That’s about all the characters I want to talk about. There may or may not be more important characters living in Aretto that have already been introduced. But I want to keep some secrets. Mmhmmhmm.