Milly, Characters of Jathy

This time, it’s about some of the characters we meet in Jathy. First up, the talka. Tonzi is the talka guide, taking Milly on his half of the quest. When I decided to have two guides, it seems to make sense to have two separate pieces to find and to have one of them be the guide to each.

Tonzi is the one that took Milly to the valley where they must find convince the local tribe to help them. He’s a friendly guy, moreso than some of his is fellow tribesmates.

The chief of the Shimmer Moon Tribe is Raerdu. I don’t have too much notes on him.

For the people of the valley, the Sand Keeper tribe, I wanted do show something different from the rest of the talka tribes. While the Sand Keeper tribe is generally suspicious of outsiders, they do try to be welcoming, especially to those that show good intentions.

On the kaafu side, the guide is Karik. So, when I decided to make two separate quests, I also decided to split up the guides. It just made things easier and to not have too many characters, especially since the guides were going to be arguing a lot if they were together.

Karik is friendly and helpful. He’s a bit more laid back out of the two.

The other major kaafu character is Jakwindo. I wanted to show another side of the kaafu, so he is an inventor. I also wanted to show that just because a race can fly naturally, they would still want machines to help them fly. He would be the steampunk inventor type of character. A haughty fellow that wants to show off his creations.

The last character I wanted to talk about is Ashar, the high priestess of the city. Now, this will be spoilers for people that haven’t read the book, so please go read it!

Anyway, when I had two separate races, of course you are going to wonder if they can crossbreed, and Ashar is the answer. While Ashar is special and the leader of a city, I wanted to show a lot of her insecurities as well. It’s not easy being the leader, especially if people only put you there because you’re special.

By using her separated aspects, I could show how she was feeling, the things she would hide when she had full control of her emotions. There is a lot of hurt and anger underneath her calm exterior.

At the end of the story, Ashar gets some support, so I hope she becomes a good leader for the first city with both talka and kaafu.

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Milly, People of Jathy

For a while, I decided that I wanted there to be two dominant races in Jathy. I tried to base them off common desert animals. One is a race of cat-people. The other is a race of bird people, more like falcons. While they weren’t originally going to be small, I think I like the direction with that. They are the small races of Bentas, being around children’s height. Still, both of them are quite strong.

The cat-people are the Talka. They live as nomadic tribes and are usually active at night. Everything they own is easy to pack up, pick up and move. They travel across the desert looking for supplies and water, though most of the tribes have certain routes they always follow. They even have animal pens to keep livestock.

Each tribe is like a small village that consists of a few families. There are around thirty to fifty people for each tribe.

Most of the tribe names are related to the skies above, but there is one tribe that isn’t nomadic, the Sand Keeper tribe. They live in a valley, and the valley gives them everything they need. They are the only tribe that is good at farming.

The other two named tribes are the Shimmer Moon Tribe and the Slippery Star Tribe.

The other major race in Jathy are the Kaafu, the bird-people. They are active during the day. They have great wingspans, especially when compared to their height. Each wing is around as tall as they are, maybe more. They mostly fly, but when on land, they prefer to hop around on sharp talons.

The kaafu live on top of mesas. They build small outposts with a lot of wooden towers. There are lots of places for them to perch, though it’s not that comfortable for anyone else. There are also swings that they use for fun.

The kaafu are mostly active during the day. They soar through the skies to hunt, but they also practice some farming. It’s not easy to farm in rock on top of the mesas, so they have certain spots on the ground nearby where they farm. It’s not a problem to them going up and down.

The kaafu mainly wear loose robes. They are firm enough not to snag on their wings or talons, but give good airflow and can block the sun.

Both the talka and kaafu enjoy wearing jewelry, though the talka use more bone and stones while the kaafu will use metal on occasion.

Next time, I’ll talk about the individual characters a bit more.

Milly and the City In Between

It’s finally here, for those that asked for it! (Which was none of you). But it’s time for my writing notes and thoughts on the fifth book in my NaNoWriMo series, Milly. This time, she is off to the Desert Province, and I am almost certain I spelled it wrong in the book. This one turned out a bit different than how I envisioned it, mostly due to the constraints of NaNoWriMo.

First, let me tell you what was the same. Jathy, the Desert province was always a place where there were two races. I was thinking a bit on Elder Scrolls 4, Oblivion when I made it, specifically the Shivering Isles. Of course, it’s not as dangerous, but I wanted a place where two races were in charge. In this case, they are the Talka and the Kaafu. The talka are cat people and they’re awake during the day. The Kaafu, on the other side, are bird people and they’re awake during the night. While they mostly don’t interact, I wanted the central conflict of the story to have something to do with the both of them. That’s why I had the grand city of Zhaba-Toru or Toru-Zhaba.

What changed. I think in my original notes, I had Jathy as being full of mirages, though I don’t think they played much of a part at all. I did want to throw in an oasis part and a buried temple part, though. Though not quite as grand, I wanted the buried temple part to be like having 1% or less visible above ground with a majority hidden away.

Another thing that changed was that originally, Milly was going to spend more time in the main city to figure out what was going on. To do that, though, I was going to have to write slower, since I needed to figure out what to investigate and how to lay out the clues. I couldn’t do that for NaNoWriMo, since I had to write at a certain pace. So I mainly had Milly and her friends exploring outside of the city.

I mainly cut out a lot of the getting to know the city part by turning the inhabitants into some sort of magical state where they were stuck in a loop. That gave me an easy way not to have Milly bothering with more long-term actions.

I think it turned out fine. It gave me a lot to do around the desert. I had a lot of cliche settings I wanted to show off. I know you might have seen them before, but I think they’re still great fun all the same.

Next time, I’ll get more into the people of Jathy as well as the city. Stay tuned!

After NaNoWriMo

How did I do? Well, you can check for yourself at my Works page since the sixth book is up and available for reading. It is not yet finished, though I did complete at least 50 thousand words for it. Yay, NaNoWriMo accomplished!

I’ll go more into my notes about it after putting up my notes for the fifth book. I am so behind on that. Still, this book was a bit more challenging due to the plot I chose. In previous books, it was easy to get stuff to do since I could have Milly wandering about and making up random stuff. This time, I had a new main character and a plot that needed a bit more structure. Still, I didn’t plan things out, so I had to make up a lot of things on the fly.

The games and puzzles could probably be more clever if I had time to think about it, but maybe not. I’m not that good at it, and I don’t think it’s that necessary in books. The character is going to solve it, whether the reader does or not. And, speaking for myself, I won’t stop reading just to puzzle something out before continuing to check my answer.

The new character did allow me to spend a lot of time on meaningless thoughts. Perhaps there is way too much of that. If I ever get around to editting these books, I might have to do a lot of editting for this one in particular. Also, the new main character allowed me to focus on just her rather than Milly and all of her friends. Milly is having a birthday party, so there was going to be a huge amount of friends from the previous books there. It could get far too busy if all of them were around.

With the plot being a game, there had to be a lot more structure. I couldn’t just have the characters be randomly wandering around. It was a bit toughter to show off the magical world that way, but I still tried.

I think I’m about 70% done with the book by the end of NaNoWriMo. I’m going to finish it up soon. I hope.

NaNoWriMo 2018

It’s time for this year’s NaNoWrimo! Once again, I jump in, trying to do things with little planning. I am doing the next installment of my Milly series, a story about a girl in a strange, fantastical land. I’m doing something different this time. Like the third book, this book is going to have a different point of view character.

You can follow along with my as I try to write 1700+ words per day.

Read the latest book in the Milly series here.

You can also catch up on the older installments here. I apologize for not tidying  them up, yet. I still need to go through all of the older works to proofread and edit them down. I’ll get around to it one day. I hope.

Alright. Short post this time. I also plan on doing design notes for the fifth book. Probably after November. Enjoy reading.

Milly 4, Final Thoughts

This will be the final part of my thoughts on the fourth book in the Milly series. At least that’s the plan. If I think of any more I want to say, I’ll put out another post.

One character I haven’t talked about is Colin. He is Milly’s adopted younger brother. When I first thought of the story, I envisioned him as younger than he was, more like at the crawling stage. Then I reread the first book and found out I made him old enough to walk and talk, so I kept it. I think it worked out better that way as it gave him a bit more to do.

I knew I wanted him to appear in this book, but what I’m deciding is if the passage of time should be the same between the two worlds or not. That’s because I want Colin to appear, yet not to have it be a big deal back on Earth where he disappears for a long time. Hmm, it’s rough.

I wanted someone else from Earth because I want to show that it is possible to return home, but to show that Milly will sacrifice her chance to send her brother back. It also contrasts a bit with what Carl Ross would do. I tried to create a interesting dynamic between Milly and Carl, and Colin is the character that best let’s that play out.

Carl’s story isn’t finished, yet, but I don’t have as much planned for him at the moment. Maybe that will change later. For now, just know that I had a fun time writing this book, and I got to put out a lot of fun things. My favorite part of this is still the spackilo. I don’t know if it’ll return, but I had fun writing about it.

Sometime soon, it’ll be my notes on the fifth book, Milly and the City in Between!

Milly 4, Animals of Vias

Welcome to my thoughts and notes on the animals of Vias! They are a mixture of fish and furry animals. Some are adorable, some are dangerous, but I tried to throw in some strange and wild stuff, too.

Bullbop are large fish that’s used a lot for food. It’s where the kundun get their steak.

The doxon are furry, yak-like creatures. They’re mostly used for milk.

Ribbon dog. I didn’t give them an official name, but they’re like the pets and guard animals. They are pretty friendly, though, so their main use is alerting people someone is there.

The ginka. I had fun with these. They are round penguins! I think making things into the shape of a ball makes them adorable. I have some stuff animals like that. I wanted them to be cute and non-threatening.

The wallowtail are fish that live in the mist. They never stop moving, and they move really fast. They have sharp turns that easily makes people lose their position, meaning they are among the toughest fish to catch.

The junka are the work aniamls of the kundun. They’re kind of like doxon, but with thicker fur and humps on their backs. Oh, and they have webbed feet. For that, I was sort of going for a snowshoe like effect that allows them to stay on top of the snow.

Wind Squirrels are squirrels. They live in what little trees there are in Vias and they have wind magic.

The Baringa, now these were something I wanted to add. They are like merpeople, and what fantasy story couldn’t use some merpeople? I made them the dangerous kind that lures people in. Vias was the only place with a lot of water, so I had to throw them in.

I had fun with the entire section. It’s an entire wrecked ship area that just has a great feel to it, for me. I hope it was atmospheric for you, too.

The clossis. Now these guys are something I added for the sense of wonder and danger. One thing I’m afraid of in deep-sea animals is things so large that they can’t possibly be supported on land. These are not quite that big, but they are the sea serpents that show up on the maps. Their design is based on a similar monster in a video game. I had them eat magems mostly as an excuse for them to attack the cruise ship, because otherwise cruise ships would be far too dangerous in Vias. Most of the time, they stick to themselves.

Alright, now for the spackilo. These are the giant mosnters of the depth that I think about, things so large that if you’re too close, you think you’re looking at a wall. These fulfill the fantasy of an entire town being inside of a living creature. I want one massive-type animal for each province, like ancient spirits that have always been around. The spackilo are those for Vias.

There are a few named once, but Vannuk is the oldest. Maybe there are other spackilo’s with whole towns inside them. Who knows? But they are considered guardians of the ocean. They are helpful and rescue people that fall in. It’s sort of what they do, though they don’t let people out afterwards.

The spackilo people was perhaps my favorite part of the book. It’s just a interesting town that survives and thrives inside a giant whale. I don’t have much more backstory to the spackilo people, though. They aren’t some offshoot of the kundun. They are their own thing that has always lived inside the spackilo. I wanted to give them a mysterious feel, so I had them all wrapped up. They get dried out easily, so they need all that protection.

That’s it for the creature and animals of Vias. Next time, some closing thoughts on the book!