Welcome to my thoughts and notes on the animals of Vias! They are a mixture of fish and furry animals. Some are adorable, some are dangerous, but I tried to throw in some strange and wild stuff, too.
Bullbop are large fish that’s used a lot for food. It’s where the kundun get their steak.
The doxon are furry, yak-like creatures. They’re mostly used for milk.
Ribbon dog. I didn’t give them an official name, but they’re like the pets and guard animals. They are pretty friendly, though, so their main use is alerting people someone is there.
The ginka. I had fun with these. They are round penguins! I think making things into the shape of a ball makes them adorable. I have some stuff animals like that. I wanted them to be cute and non-threatening.
The wallowtail are fish that live in the mist. They never stop moving, and they move really fast. They have sharp turns that easily makes people lose their position, meaning they are among the toughest fish to catch.
The junka are the work aniamls of the kundun. They’re kind of like doxon, but with thicker fur and humps on their backs. Oh, and they have webbed feet. For that, I was sort of going for a snowshoe like effect that allows them to stay on top of the snow.
Wind Squirrels are squirrels. They live in what little trees there are in Vias and they have wind magic.
The Baringa, now these were something I wanted to add. They are like merpeople, and what fantasy story couldn’t use some merpeople? I made them the dangerous kind that lures people in. Vias was the only place with a lot of water, so I had to throw them in.
I had fun with the entire section. It’s an entire wrecked ship area that just has a great feel to it, for me. I hope it was atmospheric for you, too.
The clossis. Now these guys are something I added for the sense of wonder and danger. One thing I’m afraid of in deep-sea animals is things so large that they can’t possibly be supported on land. These are not quite that big, but they are the sea serpents that show up on the maps. Their design is based on a similar monster in a video game. I had them eat magems mostly as an excuse for them to attack the cruise ship, because otherwise cruise ships would be far too dangerous in Vias. Most of the time, they stick to themselves.
Alright, now for the spackilo. These are the giant mosnters of the depth that I think about, things so large that if you’re too close, you think you’re looking at a wall. These fulfill the fantasy of an entire town being inside of a living creature. I want one massive-type animal for each province, like ancient spirits that have always been around. The spackilo are those for Vias.
There are a few named once, but Vannuk is the oldest. Maybe there are other spackilo’s with whole towns inside them. Who knows? But they are considered guardians of the ocean. They are helpful and rescue people that fall in. It’s sort of what they do, though they don’t let people out afterwards.
The spackilo people was perhaps my favorite part of the book. It’s just a interesting town that survives and thrives inside a giant whale. I don’t have much more backstory to the spackilo people, though. They aren’t some offshoot of the kundun. They are their own thing that has always lived inside the spackilo. I wanted to give them a mysterious feel, so I had them all wrapped up. They get dried out easily, so they need all that protection.
That’s it for the creature and animals of Vias. Next time, some closing thoughts on the book!