Milly, Book 3 Closing Thoughts

Alright, this might be the final post on Book 3 of Milly, and this will be a collection of random final thoughts. I don’t think there’s much more to add.

Will I do another book where another character is the point-of-view character? I’m not planning on it. Book 3 is currently going to be the only one. It will be Milly for the rest of the books. Now that’s not to say I won’t do it, but I’m not considering it at the moment.

Book 3 was interesting and fun to do. I don’t think I did the perspective shift as well as I could have, but it was a cool experience. In my original plan, Milly wasn’t in the book as much, but in the final version, she and Cornwilla had a decent amount of time together. I think it works better because it gave more to them compared to a few quick meetings.

As for what Milly was up to during that time, she mostly had an easier way getting through Murt. Not as much interesting stuff as compared to Cornwilla. That’s the way of things, isn’t it? The people not the point of view character tends to have easier times. And if they didn’t, it will be told either through flashback or through the character retelling it. Since neither of those things happened, you can assume Milly was just walking along during the times she was not with Cornwilla.

I also enjoyed bringing Chrillo back into this. For a quick reminder, Chrillo is the guide for the Forest Province. I was actually planning something like this since the first book, the eternal nighttime plot, I mean. That’s why I made Chrillo more sickly and weak, so he would be more affected by the lack of sunlight.

I tried to give Milly and Chrillo a good conclusion, even though Cornwilla has less reason to care. It might be a similar problem in the future if I want to bring Reting back but Milly is the point-of-view character again. Reting doesn’t really know Milly at all.

Random info, out of all the guides so far (including the 4th book), my favorite guide is Nathootha (the guide from the Mountain Province). I enjoy writing Slivhl (the guide from the Swamp Province), too.

Thinking about the series as a whole, you might think there will be 7 books in the series. I went through two provinces in the first book, so there’s six others I’ve been going through one book at a time. I think I want to have an 8th book though. What will be in that? Who knows. Who knows.


John Wick 2

The first John Wick movie was a great surprise. It had great action, great world building and no extraneous stuff. It was a simple story told well. The second film has great action, great world building, and some extraneous stuff. And everything does take a hit from sequelitis, the need to make sequels bigger and better.

The good parts. The world is still fantastically interesting. The action is still great. The plot is still straightforward. No need for romance or making new relations for John Wick. Everyone he meets is an old acquaintance, so they can skip the random greetings and gettting to know each other part. They will skip right to the action.

Now, the following will be complaints I have about the movie. While it may seem like a lot, the movie is still really fun and filled with action all the way through. It’s just a bit more fantastical when compared to the first film. The shift in tone isn’t large, but it is noticeable. I mean, there are several funny scenes in this film, intentionally so. I don’t remember any in the original film.

This movie, though, almost feels like a parody at times. John Wick pretty much only speaks with people from Continental. That means everyone is super professional and they have lots of double speak. In the first film, they had a good amount of normal dialogue between John and the various characters. Not so in the second one.

There is also a ridiculous gun scene (which I liked). I won’t spoil it too much, but I will say it includes silencers. There also seems to be more assassins or people involved in that world than regular people now!

John also got a huge upgrade in skills and durability. In the first one, he was sort of like peak human. Now he’s practically super human. You could say that in the first movie, he’s only 50% back, and now he’s 100% back, but still. I didn’t think he was great at close combat in the first one. Above average, sure, but not wipe the floor with everyone. Here, he’s one man army-ing even without guns.

The action also gets video-gamey at times. There’s too many enemies now, so John Wick gets super body armor. The other guys get nothing, even if it looks like they’re wearing something. John mows down more people than ever all while surviving worse than before.

I really like the new characters, though. Cassian, played by Common, is great. He has the only legitimate reason for going after John. The character played by Ruby Rose is fun, too. The mute thing works out for a different and interesting character. It somehow has no detriment despite her being the leader and needing to call shots.

The main bad guy this time is just as punchable as the son from the previous film. Yeah, he does feel more like the son rather than the father, though he has respect and a lot more competent people working for him at least. He is really effective at being a personal bane to John, though.

There are still a bunch of beautifully shot scenes in the film. A lot of the background and set design is stunning, the Rome scenes in particular. Everything is still really clean, crisp and sharp. This movie still has a lot going for it. It just cranks thing up a bit too far from the original. Still, I enjoyed it, and the film kept up a good pace. Keanu Reeves is still great as John Wick. Most surviving characters return for an appearance. I think the bartender is the only one that doesn’t return.

Hoping for a John Wick 3.

Milly, Creatures

This post will be about the creatures of Murt. Hmm, the ones I did name I tried to have a bit of an Asian tone to them.

Nozhu’s are pig-like creatures. It’s been a while since I wrote the story, so I’m not sure what they did. I guess they weren’t too important to the story.

Shadow Stalkers are fast things that move in a whip-like fashion. I also don’t remember much about them.

Rock creatures. These I do remember. For having a more active role in the story, I should have named them. But they aren’t really made of rocks. The rocks are more like a home for them. They’re friendly things, the clingy kind. They’ll pretend to be landmarks and confuse travelers to make them stay longer. They aren’t dangerous, but they do look kind of creepy.

Denti. I made these to sort of mimic that scene from James Cameron’s Avatar where Jake Sully gets covered with glowing things. These insects glow and they like to eat the dust from momoth wings. In a way, they naturally clean up all the dust that fall everywhere. They also looking magical and cool when swirling around.

Xiao moia. I don’t remember them much, but I think I made them dangerous. I mean, they have a large mouth full of sharp teeth. The xiao stands for small. So you don’t want to meet the regular moias.

Leirei, they look like manta rays that fly, pretty much. And with light coming from their stomachs, they also look a bit like UFOs. They like stormy weather. I made them to look great at night, to have a strange outlined shape just gliding gently through the sky.

The mother of all leireis is an ancient spirit. I don’t know if I literally meant the mother of all leireis with the name, but I probably do. She is the big wow creature of Murt that I showed. She has the ability to cause a constant storm just by her presence. I really wanted to do a chapter with her just for the beauty and because I like the rain.

That’s all for the creatures of Murt! Next week, they might be more Milly, Book 3. I’ll think on it.

Lego Batman

All of this non-Lego Lego stuff is really great. I started with Lego Star Wars, moved on to other Lego stuff. There’s even a movie dedicated to Legos, which was awesome. And now, they have Lego Batman, based off the egotistical Batman from The Lego Movie. He is all sorts of wacky fun.

Lego Batman is a lot more action packed and denser in the jokes than The Lego Movie. It might even be too much at times. For most of the movie, there entire screens worth of jokes and information happening. And there is a lot of Bat action going on.

There’s probably a bit too much going on in the film, actually. It could stand to lose one big action scene, maybe.

The movie still has a wonderfully whimsical Lego style. Batman is even more awesome than his other incarnations. And his Batcave is grand.

I’m pretty glad the movie includes other people besides Batman and Alfred. It’s been too long since we’ve had a Robin and a Batgirl on screen. And I’m not counting the Robin from the Dark Knight since he never officially became Robin. Having Batman interact with other characters in a friendly manner is great.

Robin is just rerally fun in this film. He’s so exuberant about trying to help Batman and has a bright, childish outlook on everything. Barbara is great, too. She’s older in this version, I think. At least a bit close to Batman’s age. Both characters contrast with Batman in different ways.

The main antagonist is once again the Joker, but Lego Batman does its own great spin on it. Batman and Joker act just like a fighting couple, and I was rooting for Joker to succeed much of the time. He is the most adorable incarnation of a crazy clown yet.

The film has a lot of other surprise character appearances, too. I’m not going to list all of them. It’s part of the fun seeing for yourself, and there are quite a lot of characters. Still, it does get to be too much. This movie is jam-packed. I mean, The Lego Movie was pretty filled, but nothing like Lego Batman.

If they toned it down just a bit, I think the balance of the film would be much better. Still, Lego Batman is full of humor, sometimes aimed at younger viewers, and it has a lot of spectacle. A fun Batman film all around.

Milly, Characters

Eastown, Cornwilla’s home village. She is well-known there and not liked that much. For all she tries to make things better with her inventions, things usually turn out worse. Arton is the mayer, and far too old to be dealing with Cornwilla’s stuff.

I don’t know if I revealed this in the story, or maybe I just changed my mind afterwards, but Cornwilla is also adopted. I think I might have her as not knowing she was adopted. She was just left in the village one day and the mayor took her in. I think that Cornwilla does have some notion that she’s adopted just because there’s no mother figure.

No, Tenna is not a mother figure. Tenna is just the secretary. She might care for Cornwilla, but it’s not in a familial way. In a sense, Cornwilla sort of has been raised by a village with no one setting clear boundaries for her.

Looking back over my notes, I didn’t have that many characters from murt. There were only two momoth characters that really interacted with Cornwilla. The first is the province guide Reting.

Reting is a cheerful guy that plays a flute. I wanted someone upbeat and who doesn’t let a bad situation get the best of him.

He is sort of abused by Cornwilla, but they do become friends over the course of the story. Reting also counts as the guide for Murt. He’s like the previous guides. Later on, we see that Milly has no guide, or rather, Milly was sort of invited and given a way to go.

The other character is Kowee. She’s the reason everything is happening. Her rank is a Top-Level Preceptor. As you can imagine, there would be lower ranked preceptors. But basically, she’s among the smartest people in Murt, at least when it comes to magic and research.

Still, thought Kowee might have caused a problem, she’s somewhat reasonable about it. And being a reasonable person, she would have stopped it. That’s why I made a new problem in the last part for a final action scene. It also made Cornwilla the clear hero of the story this time.

There were a few other momoth characters such as the shrine caretakers. I enjoyed writing them, actually.

That’s all for characters. Next time, I’ll talk about the animals of Murt!

Milly, The Night Province of Murt

Murt is located in the southwest part of the floating island. While I call it the Night Province, it’s not usually always covered in darkness. It has a day and night cycle just like everywhere else. It would be kind of tough to do a world of only night when Murt is just a small part of one place. Murt is called the Night Province because it’s more active at night than it is during the day. Most things there are nocturnal.

I gave an asian feel to the province of Murt. It wasn’t too heavy, but some of the architecture are Pagoda-like. And because the people are moths, I wanted to have their village built around lights. The villages are all built around giant lampposts basically.

Just because the province prefers to be active at night doesn’t mean it’s going to be dark and hard to see. While the people of Murt can see in the dark, I wanted a fantastical glowing sort of feel. There are a lot of glowing plants and bioluminescense. Alright, I probably spelled that wrong. Imagine James Cameron’s Avatar for that kind of light (if you’ve seen the movie).

The Momoths are a race of, well, large moths, really. I had their wings constantly give off colorful powder for a more mystical effect. They prefer to fly, even if just traveling along the ground, but they can move normally too. I think I might be changing design heres, but buildings meant only for momoths have large open spaces in the middle with everything on shelves along the walls.

Murt is a more serene place, as long as you stick to the towns and villages. The momoths like music and meditating. Other than the wizards, the momoths are the ones that most research magic.

I made the landscape of Murt more alien just to differentiate it from the Forest Province, Lillilin. I made the trees more like clusters of tendrils. There is a large ravine with numerous waterfalls flowing through them. Basically, it’s more of a mishmash of things I think would look good at night.

I wanted there to be some intrigue, too, by having there be giant, ancient spirits roaming around. The ancient spirits don’t directly try to influence things, but they do like gifts. I wanted to keep them mysterious and not a huge focus, though I guess I couldn’t resist for one part.

Next time, I’ll talk about some of the characters in this book!

The Librarians, Season 3

This will be a shorter review. Mostly because my opinion on the show hasn’t changed much from the previous seasons. See their reviews here and here . The show is still going along at its pleasing pace. Each character gets their chance to shine and the case each week is fun. It’s not a serious show but it does do serious moments well.

This season, there is a lot more Flynn. It works well in season 3 now that the newer librarians are more established. Flynn can no longer single-handedly save the day through experience alone, though he still is the most experienced out of the three.

I really liked the episode dedicated to each of the three librarians. They show off the characters well. I also really enjoyed the episode where Stone and Cassandra are in a lodge, but the lodge happens to be an evil reunion. Not really a spoiler since they find that out really fast. But it was fun seeing them trapped and figuring out how to get out.

This season is fun, similar to the previous two. It’s not aiming to do too much. It’s a magical adventure by three smart people, their guardian, and their cranky helper.