Feast of the End 2, Prologue

This is a prologue for the book that I took out. The reason I took it out was because it was a large info dump that reintroduces the world and the major nations on it. While there is some new information here, the important stuff are all in the book proper. If you want to know a bit more about that world, such as the different races and what parts of the land they come from, it’ll be in here.

Now, here it is, the prologue on The Land of Aarhsolm

The Land of Aarhsolm is the sole location in the world where the sun still shines. The rest is a barren wasteland covered in constant darkness. Its name means the land under the sun. Even then, only a pale light can shine down from the heavy skies, leaving the land grey and dreary.

Three nations vie to be the major power in the land. There is a tentative peace among them, but conflict is always bubbling away just under the surface.

The first nation is Thalliance with its capital, Karnis. It is founded on rich farmland and large plains. The people there enjoy relative stability in their lives. Thalliance believes in magic, and they developed many ways for the regular person to use it. While casting magic is the territory of magicians and wizards that have trained for decades, they create special tools that hold spells.

The second nation is Betaia with its capital, Magloda. They can be considered the complete opposite of Thalliance. Instead of relying on magic, Betaia decided to forsake all of it and turn to science. Among the three nations, they are the most technologically advanced. Anything magic can do they believe technology can do it better and more efficiently.

The last nation is Sorcnon with its capital, Anmaul. They are considered the dark nation by the others for their focus on power above all. Sorcnon sees life as a commodity to be traded. A person is considered valuable if they have wealth, power and strength. With it comes the influence to obtain even more. They also practice the distasteful art of making feastends, that is, drawing the life force out of magical monsters known as dizaks that roam the land.

Surrounding the mainland is a ring of islands. It is made up of a few large islands and thousands of smaller ones. Old nations live on the largest of the lands. They are considered insignificant in terms of strength. It is only from the three major nations not wanting to provoke a war that the smaller islands are not taken over. The minorities of the land all come from the various islands.

To the northwest is the island of Misk, home of the Miskers. Their land is full of mountains. There is nary a flat place in the entire area making travel dangerous and slow. The Miskers are a distrusted race of people mainly due to their completely black eyes. In Thalliance especially, they are not welcome. A majority of them seeking life on the mainland travel to Sorcnon or Betaia.

To the west and the north is a long chain to islands known as the Chained Isles. It is actually broken up in the middle by Misk as it runs around the north. The Lumians live in the Chained Isles. They tend to be welcome everywhere due to their colorful hair, ranging from blue to pink to green, and natural physical ability. Many people that are part Lumian will have streaks of color running through their hair. They are the second most populated race, just behind the Prime race across the mainland.

The south is taken up by the Grey Lands. It is shared between the Lumians and the Sortans. While the land itself is barren, there are large stretches of free space. Combined with a lesser population, each person can have several acres for their home. The rocky terrain does not lend itself well to growing trees or crops of any sort, however.

Finally, to the east is Sorta, the place that receives the most sun in all of Aarhsolm. It is filled with plains of golden grass that carries a gentleness throughout the land. The Sortans have a darker complexion compared to the rest of the people in Aarhsolm. Being so close to the land where dizaks roam, they maintain a wall surrounding the island to prevent attacks from the vile creatures.

Beyond Aarhsolm is a great ocean. None have bothered to explore it, because what can exist in an area without sun?

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