Design Notes – Railpane Characters, Dharuta, Military Characters

Well, time for a little break from dizaks. They’ll return soon, don’t worry. For now, I’ll do some more design notes on characters. Remember, there might be spoilers, so please read Feast of the End first!

We’ll start with the staff member of Railpane.

Hughard Blonts

He is the president and owner of Railpane. The company is in his family for a few generations now. He never had to work hard, usually just getting things because he was the boss’s son. His father died early, however, and now he runs the company.

Hughard is a nice person, well-meaning but slightly incompetent. He leaves most of the operations of the company up to his Vice-presidents while he gets to go to all the fancy parties given to someone of his position. When something bad happens, the first thing he does is get advice on what to do from his vice-presidents. Both of them realize that he’s a weak leader, however.

His last name, Blonts. I made that to sound sort of goofy to show that he wasn’t all that good at his job.

Chairée Bellre

Chairée is a lumian, though an oddly short one. Instead of being tall and lean, like they normally are, she’s short and pudgy. She is the one that manages Hughard’s business life. Pretty much everything goes through her, including the plans for the end of year event.

There’s not much more on her. Well, nothing I’m going to say here.

Macerich Ottenon

I sort of had to make him as bad, if not worse than, Miletta in terms of being power-hungry. I added the part about him sending someone after her just to sort of balance out their murder attempts on each other. Despite having the same goals, he’s the antagonist and Miletta is the protagonist, so I was trying to make him more unlikeable without having him just go around kicking dogs and stuff. I even made it so that he wasn’t directly attacked by Miletta’s guards.


Vanice’s family has always been servants to the Ottenon family, that’s why she’s so loyal to him. They’ve known each other since they were children as a sort of master and servant relationship, with her being the servant. She was created to further show how similar Macerich and Miletta are. She also shows off how other powerful people have powerful servants.

That’s it for now about Railpane, now I’ll go into a bit on Dharuta.


He was designed to be a feral man, a hunter, one that is interested in strong prey. He accidentally cripples or kills a lot of slaves in Scar Hound. They only keep him there because it’s amusing, and he’s good at putting the fear into people just by being there.

I wonder if I could have done more to make him the first feastend that appeared. He did manage to beat an Angkrab by ripping off the shell with his strength. For Selaf, he is technically considered on her side. He also really cared about the dizak that he found as a baby. His last words were saying how he’ll see the dizak again soon.

What kind of dizak power does Dharuta have? An internal magic type that makes him strong and fast, a green slasher. Green slashers are tiger-like dizaks that live in the plains. They’re colored green and have really long fur. When running at full speed, they look like a streak of green.

Now it’s time for the Anmaul military. I divided them into specialized groups mostly because I think it is pretty cool. Each one of them operates individually and has their own culture. When they come together, there is nothing they can’t handle.

I named them after the last names of the current commander. Some groups are constantly changing names, some groups have kept the same name for a long time.

The Dalkurans are the Elite Center Guard. They specifically protect the council and the city of Anmaul. They also control the rest of the military, being made up of the highest ranks. Commander Dalkur is also the highest general of the Sorcan military.

The Gabreans are the Elite Wall Defenders. They are primarily defensive, taking up position around the cities’ walls. They mostly protect against dizaks but also act as early warning scouts. Most of them are trained snipers. Their leader is Renault Gabre.

The Noranans are the Elite Investigation Unit. I imagine them as the main characters of procedural crime dramas mixed in with spies. I named them Noranans just as an example of how a group would be named if the leaders name already ends in -an. Their leader is Baltic Noran.

The Ashans are the Elite Dizak Hunters. I didn’t mention them within the story proper, but they are the most knowledgeable about dizaks. Their role is to beat back any serious incursions, such as if Ampwolves were to attack, they would be called in. They also deal with any criminal feastends. Their leader is Seraphina Ash.

The Rapsardans are the Elite Assault Force. I consider them to be like SWAT, for those that know what SWAT is. They are heavily armed and called into dangerous situations. They are adept at breaking defenses and charging in. Their leader is Lynn Rapsard

Lynn Rapsard

Perhaps Lynn’s appearance is just due to me wanting to put an ambiguous character into everything I write. I’m going to use the neutral, though plural, they and their for this. Their appearance is either a womanly man or a manly woman, whichever one you prefer. I’m not going to say one way or the other. In fact, I’m planning on changing which pronoun I use to refer to them in between books.

When I first designed the Rapsardans, I wasn’t sure what their role was going to be, but it easily fell into place that they were to fight the Shining Sun Order towards the end of the book. It sort of shaped Commander Rapsard’s personality to be more reasonable and caring towards Selaf.

Their dizak is a phasro. They are pretty much impossible to catch due to their ability to teleport extremely short distances. That’s what they are doing, several micro teleports that allows them to get to where they are going. They look like some kind of snake that has two bladed arms. Commander Rapsard’s phasro was raised from the egg.

Whew, this one was pretty long. Well, see you next time.


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